It's also important to note that the closer the player drives to a wall, the faster his Light-Cycle will go. Walls never disappear, so you'll have to be careful not to work yourself into a corner and use your walls to work other players into corners. Any other players (including yourself) that run into the wall die. As the Light-Cycle moves it leaves behind a solid trail called a wall. The player pilots a Light-Cycle and can neither speed up nor slow down, only turn left or right using the Z and X keys. The object of the game is to not hit a wall, though there's far more to it than that. That last bullet point is the one I'd like to drive home and is the reason this program is so darn fun.
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